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Abstract 1. Introduction Distance learning has been popularized in recent years because of the fast development of computer systems and the spreading Internet connectivity. One of the major restrictions for distance learning in science and engineering education is the difficulty of laboratory activities. One way to overcome these difficulties is to use simulation programs running on a Web browser instead of requiring hands-on experiments. However, most simulation programs used to demonstrate physical experiments are displayed in 2D and, thus, lack realism. A virtual reality simulation program is one solution for realistic hands-on experimentation. Furthermore, it has an additional benefit. Physical phenomena that are neither easy to perceive nor to measure in usual experiments can be presented in a virtual world and can be viewed in many different perspectives in a VR laboratory. In addition, dangerous, high cost, and complicated experiments can be realized in a VR system for distance learners. In this paper, we will present the recent development of a computer-based virtual reality simulation which permits students to learn physics concepts such as wave propagation, ray optics, relative velocity, and electric machines, etc. at the level of high school or college physics. |
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Viscape can be downloaded from Superscape.com. |
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Viscape can be downloaded from Superscape.com. |
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The virtual experiment for action and reaction is shown in Figure 4. In this experiment, a person is seen walking on a thick board located on a frictionless floor. The student can select the character's walking speed and watch the motion of the man and the board. We have developed many other VRPS programs such as ray optics, relative velocity, electric machines, etc. on the level of high school or college physics |
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![]() Figure 5. The academic achievement of each group before the assessment |
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![]() Figure 6. The academic achievement of each group after the course work |
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![]() Figure 7. The survey results of students' responses about the course work: (a) Do you think teaching materials were useful in helping you to understand the subject? (b) Do you think the class hours were sufficient? (c) Do you understand the subject? (d) Do you like teaching methods? The light gray bar graph is for the teacher-centered group (left bar); the mesh bar graph is for the teacher-centered VR group (center bar); and the dark gray bar graph is for the learner-centered VR group (right bar). |
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![]() ![]() 6. Acknowledgement
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