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Abstract 1. Introduction The purpose of our seminar, entitled "Creative Discovery in Digital Art Forms," was to examine historical understandings of the word art, discuss the legitimacy of art created with the help of a machine, introduce digital art in a variety of genres, give students hands-on experience with digital media, and explore with them their own creative potential when the computer becomes their artistic tool and medium of communication. The maximum class
size for first-year seminars is 16 students, which was the size of our
class. All students on campus have identical laptop computers equipped
with a standard load of software. In addition to their standard software,
we put key-served versions of Adobe Photoshop and Macromedia Freehand,
Flash, and Director on the students' laptops. The students also were able
to use our digital media lab with Cool Edit and Acid Pro sound editing
programs, Cakewalk PC Music Creator, and a MIDI keyboard. 2. Classroom Activities The second topic of discussion was the seminar's central question: What is art? Quotations from artists through the ages gave us the starting point for our discussion. Gustave Flaubert emphasized the importance of form. "One must not always think that feeling is everything," he said. "Art is nothing without form." The sound must seem an echo to the sense." Oscar Wilde claimed that "Art is quite useless," not implying that we should not bother with it, but acknowledging that what compels us to artistic activity is "the human impulse to create." Goethe asserted that "Individuality of expression is the beginning and end of all art." Others have focused on the relationship between art and nature. To Samuel Taylor Coleridge, art was the "reconciler of nature and man," with " the power of humanizing nature, of infusing the thoughts and passions of man into everything which is the object of his contemplation." Other artists aligned art with truth and beauty -- considered one and the same thing by John Keats in "Ode on a Grecian Urn." ("Beauty is truth, truth beauty, -- that is all\ Ye know on earth, and all ye need to know!") George Sand valued art "for the sake of the good and the beautiful." Leo Tolstoy viewed art primarily as a means for communicating one's feelings and experiences to another. Similarly, Marcel Proust rejoiced that art can give us "another's view of the universe." We had a similar discussion about the nature of poetry. We considered Frost's definition -- "a momentary stay against confusion" -- as well as Wordsworth's -- "the spontaneous overflow of powerful feelings," which emerges as "emotions recollected in tranquility." We considered Archibald Macleish's injunction that "a poem should not mean, but be," and we looked at other poems that attempt to define poetry, including works by Pablo Neruda and Marianne Moore. In the next part of the course, we considered how art might be compromised by the intervention of mechanical tools. Photography, in its beginnings, gave us an historical example of how new art forms can be called into question when it appears that clever technological tools play too large a role in their creation, perhaps at the expense of the human element. One of the two major assignments in the course was a term paper exploring the issues raised in our discussions: What is art? Can digitally-created art justifiably be called "real" art? Is the computer taking over too much of the creative process? What human element must be present for a work to be truly artistic? Does the computer open channels of communication not possible in earlier art forms? What is the effect of combining media in a digital production, including pictures, sound, motion, text, and interactivity? What is the effect of interactivity in art? What is the effect of non-linearity? What is the effect of changing a work dynamically, altering it for different viewings or viewers? Is good work being created in digital art? Can it be found on the Web? What are some of the best examples of digital art and digital literature to be found on the Web? And so forth. 2.2 Hands-On
the Computers and Digital Media Tools The middle portion of the semester was spent introducing the students to photographic processing, sound processing, digital drawing, digital painting, and multimedia programming. The classroom demonstrations were designed to give students -- who had no significant experience with these tools -- the essential knowledge they needed to create their multimedia presentations. Working with the computer tools also gave them direct experience with digital art and generated ideas for their term papers. 2.3 A Closer
Look at Digital Art In the last week of class, students shared their own digital poems. Three students did original poems, one did a poem written by a friend, and the rest did "classic" poems. Some students wrote and performed original music, recording either on their guitars (through microphone or connected directly to the computer) or on the MIDI keyboard. Others used uncopyrighted sound clips made available with Acid Pro. A sampling of the best work from the class is described below. Their poems and papers reflecting on their experience are published as companion works to this article. |
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![]() Jay D'Errico interprets Edwin Arlington Robinson's "Charles Carville's Eyes." The central photograph is a self-portrait, with intruiguing variations focusing on the eyes and mouth. Jay uses Andy Warhol-style repetitive images, warping and crumbling them in a way suggestive of death or degeneration of spirit. The voice reading the poem is Jay's, digitally altered in Cool Edit to reflect the mysterious mood. We found this to be one of the most original and imaginative student productions, offering an intriguing interpretation of the poem. |
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![]() Stephen Tatum, a lover of baseball, managed to capture the motion and energy of the game in his original photographs and his passionate reading of the poem "Ball Game" by Richard Eberhart. Stephen choses color and visual effects well in his photographic processing. He even adds a bit of realism in the picture of his own bloody knee, injured in a baseball game. |
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![]() Zach Cotter's poem was written to describe the emotions of a young person whose friend has taken his own life, and the lingering effects of this experience even years later. Zach captures the mood with his dark colors, resonant reading voice, and original background bass and guitar music. He also makes the text of the poem available at the end, verse by verse -- a feature we thought would be appreciated by the readers, who would probably want to go back and read the poem more closely. |
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![]() Michael Stewart's poem was written by a friend after the Columbine shootings. The poem expresses the painful alienation that could cause a young person to end his own life and the lives of others. Michael uses digitally-produced double exposures and color to symbolize the emotions and capture the images of the poem. |
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