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Abstract 1. Introduction Dual-code theory provides theoretical support of the use of verbal (such as text) and nonverbal (such as animation) codes in lesson presentations. Studies performed by Mayer and Anderson ( 1991, 1992) and Mayer and Sims ( 1994) confirm the dual-code theory. Their studies reveal that computer animation and oral narration are most effective when they occur contiguously in time or space. Other studies have also verified positive learning effects in certain circumstances where computer animation is used in courseware (Park and Gittelman, 1992; Rieber, 1991; Baek and Layne, 1988; Baggett, 1984). However, a number of questions remain to be answered. Although previous studies have indicated that learning is enhanced when computer animation is combined with text or oral narration, few studies have been conducted to examine the three factors simultaneously. Thus, the first question to be answered in this study was: What is the most effective way to combine text, voice, and computer animation in the presentation of instructional material? Text only? Animation only? Text plus animation? Voice plus animation? Text plus voice and animation? Which element or combination of elements will contribute most to the student's understanding and, therefore, enhance the learning outcome? Our second question was: What type of student benefits from each of the three presentation methods? The study of Mayer and Sims ( 1994) reveals that the contiguity effect (computer animations and oral narrations presented simultaneously) is strong for high- but not for low-spatial ability students. What about other individual characteristics? Our study has tried to examine more individual differences which affect students' learning from visual and verbal instruction in a computer environment. Three personal characteristics are examined: Field Independence/Field Dependence (FI/FD) learning style, gender, and math achievement. Thus, the second goal of our study was to find out if there exist significant differences in learning styles between FI and FD subjects, between males and females, or among subjects with different math aptitude, in a multimedia learning environment. Finally, most of the previous studies have concentrated on the learning effects of various presentation interfaces. Few of them have examined the subjects' preferences among the interfaces. Therefore, the third goal of our study was to find out what kinds of interface designs were favored by the subjects. 2. Methods
Field dependence/independence is one of the ways to determine individual cognitive style preferences. It distinguishes individuals in terms of the way in which they analyze information. The field dependent individuals rely more on external references, and focus on individual parts of an object. They tend to solve problems through common sense and intuition and use a trial-and-error approach. At the opposite pole, the field independent persons rely more on internal references, perceive objects as a whole, and tend to reduce problem situations to a set of underlying causal relationships (Ayersman, 1993; Schiff, 1980). Before the experiments, an embedded figure test was administered to roughly 330 students from the 8 classes to determine their FI/FD learning style. Students whose embedded figure test scores were within the top 25% of each class were identified as FI subjects. Those with test scores within the lowest 25% of each class were identified as FD subjects. In all, 175 students were selected to participate in this study. Among the 175 subjects, 89 subjects were in the FI group (50.86%). Their average score on the embedded figure test was 11.73. The FD group consisted of 86 subjects (49.14%), and their average score on the embedded figure test was -1.68. A significant difference in the average scores was found between the FI and FD groups from an ANOVA analysis (MS=7864.47, F = 705.63, p<.001), which revealed that the two groups did have significantly different learning styles in terms of field dependence/independence. Based on their final grades in math from the previous semester, subjects were divided into three groups with different math achievement. Students whose math scores were among the top 25% of each class were classified as the high math achievement group. There were 50 subjects (28.57%) in this group with an average math score of 85.32, based on a 100 point scale. Students whose math scores were within the lowest 25% of each class were classified as the low math achievement group. There were 57 subjects (32.57%) in this group with an average math score of 27.02. The rest of the students of each class were classified as the average math achievement group. There were 68 subjects (38.86%) in this group with an average math score of 63.79. The average math scores among these three groups were found significantly different (F=346.29, p<.001). Among the 175 subjects, 90 students (51.43%) were males, while 85 students (48.57%) were females. 2.2 Lesson Content
And Courseware Versions |
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![]() Four courseware versions were created for the purposes of this study. These four versions were: 1) animation+text, 2) animation+voice, 3) animation+text+voice, and 4) a free choice version. For the free choice version, subjects were able to choose their favorite interface design from the three versions stated above. The four versions differed only in the presentation media. The instructional content was the same for all versions. Only the presentation media differed. In this study, computer animations were mainly used to illustrate the moving trajectory of a stationary object when pushed by two forces either in the same or in the opposite direction. For example, one of the instructional screens showed an object being pushed in a line by two unequal forces from opposite directions. The object would start to move toward the direction of the larger force. Subjects from the eight classes were randomly assigned to one of the four lesson versions in the experiment. 2.3 Dependent
Variables 2.4 Research Questions
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![]() ![]() 3. Results and
Discussion |
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![]() Table 2 presents the analysis results relevant to the learning effects for FI/FD, males and females, or subjects with different math achievement in each courseware version. |
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![]() Table 2. Results of ANOVA on posttest scores for subject groups in each courseware version. |
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![]() The study results shown in Table 1 indicate that FI/FD learning style was an effective factor on the posttest. It was found that FI subjects scored significantly higher than the FD subjects on the posttest, F=7.27, p<.01. However, as shown in Table 2, for the FI and FD subjects, posttest scores differed significantly only in the animation+text+voice version (F=4.13, p<.05), or free choice version (F=9.74, p<.001). No such difference was found either in the animation+text version or in the animation+voice version. Study results shown in Table 3 revealed that for FI subjects, there were significant differences on the posttest among four courseware versions, F=3.11, p<.05. FI subjects in the animation+text+voice group or in the free choice group scored significantly higher than those in the animation+text group or in the animation+voice group. No significant presentation effect was found for the FD subjects. Since most subjects in the free choice group chose animation+text+voice as their major presentation interface, it could be concluded that the animation+text+voice presentation effect was strong only for the FI subjects, but not for the FD subjects. The Least Square Means of posttest of each subject groups in the four courseware versions are presented in Table 3. |
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![]() Table 3. The Least Square Means of posttest of each subject group in four courseware versions. |
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Significant differences were also found on the posttest among the three various math achievement groups, F=15.07, p<.001. Subjects with higher math achievement also had better posttest scores. However, such results were found only in the animation+text or animation+voice versions, but not in the animation+text+voice or the free choice versions. The data shown in Table 3 indicates that only subjects with low math achievement had significantly different posttest scores among the four courseware versions, F=5.79, p<.01. No significant posttest score difference was found either for subjects with high math achievement or for subjects with average math achievement. Low math achievement subjects performed significantly better in the animation+text+voice or the free choice versions among four courseware versions. Given every possible combination of the presentation methods among text, voice, and computer animation, subjects in the animation+text, animation+voice, and animation+text+voice groups were asked: "If you could choose the presentation interface, what would be your favorite design?" Seventy-six out of the 131 students (58%) indicated that they preferred the animation+text+voice type. Thirty-five subjects (26.7%) said they would choose animation+text as the presentation interface. In the free choice group, subjects were entitled to change their interface during the lesson. However, only one out of 43 persons said that during the lesson, he or she changed the presentation interface frequently. The other 42 subjects chose one presentation format and stuck with it throughout the lesson. Thus, it was not surprising to find that 83.7% (36 out of 43 subjects) of the subjects indicated that they didn't particularly appreciate the choice of presentation interfaces in a lesson. |
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![]() ![]() 4. General Discussion
In response to the question, "What type of student benefits from each of the presentation methods?" the results of this study indicated that the animation+text+voice effect was strong only for FI subjects, males, or students with low math achievement, but not for FD subjects, females, or students with high or average math achievement. The findings contribute a fuller understanding of learning in the multimedia environment. Unexpectedly, we found that few subjects preferred the free choice of presentation interfaces. Due to the limited choices of interface designs provided by this study, further research is recommended to clarify the issue. The results of this study also indicated that the subjects in the animation+text+voice version got the highest posttest scores. Furthermore, FI students performed better than the FD students. Male subjects scored higher than female subjects. In addition, students with higher math achievement had better performance on the posttest than those with lower math achievement. However, we must be careful in drawing generalizations here because of the nature of the topics covered in the example lessons. Traditionally, Physics is a more spatial and male-oriented field. Subjects' learning outcomes may have been influenced by the knowledge domain. Therefore, further research within different disciplines is also recommended. |
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5. References |
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![]() 1. Ayersman, D.J. (1993). An overview of the research on learning styles and hypermedia environments. Paper presented at the Annual Convention of the Eastern Educational Research Association, Clearwater, Florida, U.S.A. |
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![]() 13. Schiff, W. (1980). Perception: An applied approach. Boston: Houghton Mifflin Company. |
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